An introduction to Python programming. You will learn to use fundamental data structures like variables, lists, tuples and maps, organize and reuse your code with functions and modules, use control structures like loops and conditional statements and use these functions. In this course, students learn Python basics with the Turtle programming library, with an emphasis on programmatically generating graphic art. By the end of this course, students have built complex computer-generated art and games in Python, and are ready to advance to Python 2. Taught by Invent-A-Bot.
Sessions:
- 3 (Jul 13 - Jul 23)
- 4 (Jul 27 - Aug 6)