Animation plays a pivotal role in many of today’s industries. From User Interface Design to digital games, as well as the development of educational material. In this course, students will explore the fundamentals of animation using the Scratch coding platform. Students should come into the class having taken at least one Scratch course previously, as some basic fluency is required. They will then learn the advanced uses of the Sprite editor and how to design animatable sprites. Following a balance of learning Disney’s 12 principles of animation and their technical application in Scratch, students will learn real world skills in the context of a hands on beginner level course. Concepts to be taught include but are not limited to: frame based animation, procedural animation, squash and stretch, follow through, vector versus bitmap graphics, and other aspects of the 12 principles, which were first published in a book of the same name by a Disney animator. These principles, both technical and theoretical form the foundation of modern animation.
Notes
This class is meant for students in grade 3 and grade 4 only. Students should come into the class having taken at least one Scratch course previously, as some basic fluency is required.